Scott Murray (USF) interviewed at Fluent 2014
summary
Visualization work requires web standards not plugins and favors D3 with SVG for interactive, mobile-friendly graphics; SVG lives in the DOM so code can change circles, paths and text and it scales for retina. Make graphics responsive SVG via CSS percentages rather than fixed pixels so a desktop chart also fits a narrow phone, but complex maps may need different layouts. For 3D, parse data with D3 then hand data to WebGL/three.js; WebGL is powerful but iOS support lags and 3D often hurts precise perceptual comparisons.
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chapters (8)
- 0:00Introduction
- 1:19How do you make an intuitive interface
- 2:44Mobile UX
- 5:17SVG
- 6:35Scalability
- 7:02WebGL 3D
- 10:15Visualization in 3D
- 11:55Design principles
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