Interview with Gyula Fóra
summary
At King a streaming platform team builds applications, data infrastructure and tooling that make real-time analytics available to 22 game teams and developers and that ingest events from titles such as Candy Crush. Production workloads run stateful computations across hundreds of millions of users, requiring custom tooling today because the system lacks transparent savepoints and checkpoints management and dynamic scaling; the work focuses on operational features, scalability and practical deployment and monitoring.
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