Universal Design: A new process for better apps
summary
Explains Universal Design principles with concrete examples (curb cuts, adaptive clothing, classroom layouts) and a cited study showing layout changes can influence student outcomes by 25%. Describes work on HashiCorp Ember design systems, an accessibility automation tracker project, and tools/standards to adopt: keyboard focus rules (solid 2–4px with 3:1 contrast), authentication alternatives, and target sizes (ideal 44x44, 24x24 acceptable). Ends with seven actionable steps and a funding resource at funda11y.com.
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chapters (9)
- 0:00Introduction and context
- 3:29Defining universal design
- 4:38History of universal design
- 7:00Education and design impact
- 10:48Learning and legislation
- 14:02Adaptive design examples
- 19:19Seven principles of design
- 23:04Universal design in technology
- 26:02Actionable steps and conclusion
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