~/talk

Space Jamming Accessibility

Talkat EmberFest 2021 · 2021-09-30..10-01· [accessibility, ux-and-product-design]
slides:none on file

Compares the 1996 Space Jam site and the 2021 remake using a keyboard, VoiceOver, JAWS, and Chrome DevTools and reports concrete failures: the original 1996 page supports full keyboard navigation and playable games with discoverable links, while the 2021 site puts a focus-trapping popover over the landing page, uses a non-button div with no keyboard handlers, omits main landmark and headings, and leaves game screens with no focusable controls; swapping the div for a real button immediately restores keyboard activation.

AI-written summary · about

  1. 0:00Introduction to talk
  2. 0:46Why Space Jam websites
  3. 3:17Keyboard navigation demo
  4. 7:56Fixing the fake button
  5. 11:52VoiceOver screen reader demo
  6. 17:52JAWS screen reader demo
  7. 21:52Playing old Space Jam game
  8. 24:24Key accessibility lessons
  9. 26:31Final button fix demo
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