Jetpack Compose for Games & Animations
summary
Shows that Jetpack Compose’s Canvas and animation APIs run real animations and simple games: uses animateContentSize modifier for size changes, the AnimatedVisibility composable for enter/exit transitions, generic animate helpers and repeating animatedFloat values for heartbeat and motion, and draw‑scope transforms (translate/rotate/scale) on Canvas to render a Dino and a Flappy Bird clone. Transition definitions coordinate multi‑property sequences (FAB “explode” to 5000dp). Claims it works well for small games and production UIs; source code is on GitHub.
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chapters (10)
- 0:00Introduction
- 1:40Jetpack Compose basics
- 3:49Animation types overview
- 4:11Animate content size
- 6:59Animated visibility
- 11:01Animate transformations
- 15:59Animated value
- 22:29Transitions
- 31:12Resources and conclusion
- 32:37Q&A
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