Gaming Agency
summary
Claims: artists build playable worlds with XR and game engines, not just videogame skins. Projects shown include an XR series imagining morphic angels in 500 years, an immersive installation "Players of Cosmic Brown" with an interactive film "The Life Game" and a custom haptic silicone womb that embeds animal ultrasound data to produce tactile 3D sound, and a Terraforming suite of 5 worlds with 50+ digital sculptures that evolves over an 18‑month exhibition. Notes: 2.8 billion gamers worldwide; virtual car show drew ~150 million visitors.
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chapters (6)
- 0:00Introduction to the artists
- 4:37Morphic angels and XR games
- 7:18Installation and embodiment
- 12:21Terraforming and world building
- 20:01Gaming as a cultural force
- 37:11Concluding remarks
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10mA 14-Year Old’s Perspective on the XR Industry
26mThe Digital Self, Community, Society and Beyond
30m3-Dimensional Connections
