~/talk

Reinforcement learning: A gentle introduction

Talkat Craft Conference 2019 · 2019-05-07..05-10· [machine-learning]
slides:none on file

Starts from Atari, AlphaGo Zero, Dota2 and StarCraft as motivations then explains reinforcement learning basics: state action reward interface, Markov decision processes, return G with discount factor gamma, and the policy/value/Q distinction. Covers Monte Carlo policy evaluation (sample episodes, average returns), temporal-difference / TD(0), Q-learning and epsilon‑greedy exploration, policy gradients and actor‑critic, deep Q‑networks using neural nets as function approximators, OpenAI Gym and Python/Numpy example code (not building AlphaGo Zero).

AI-written summary · about

  1. 0:00Intro
  2. 0:31A confession
  3. 2:11Motivation
  4. 5:20Core idea
  5. 6:45Interface
  6. 7:40Modeling
  7. 8:33Questions
  8. 10:10The model
  9. 14:13How to learn
  10. 15:59Maximizing rewards
  11. 19:39Optimal policies
  12. 20:30Generalized policy iteration
  13. 22:13Monte Carlo
  14. 27:06Explorer Exploit Dilemma
  15. 29:28Temporal Difference Learning
  16. 32:05Deep Neural Networks
  17. 34:36Policy gradients
  18. 37:14Where to start
  19. 41:40QA
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