~/talk

Git, GitHub, and gaming

Talkat Copenhagen Developers Festival 2023 · 2023-08-28..09-01· [open-source]
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Explains why git works for text but struggles for games: binary assets, huge file counts and sizes, and messy diffs. Gives concrete examples: a tiny Unity microgame with 17,170 files in 751 folders, a 5‑second trailer at 57 MB, and the practical limit of Git LFS 5 GB. Shows GitHub collaboration features actually used: issue forms, Projects (boards/timeline), Discussions, and web previews for some media and 3D diffs. Suggests open source engines and game jams (GitHub Game Off) as low‑friction entry points.

AI-written summary · about

  1. 0:00Introduction to Git
  2. 3:08Understanding Git
  3. 6:11Collaboration Pillars
  4. 10:21GitHub Collaboration Tools
  5. 17:15Social Coding Platform
  6. 18:53Challenges in Game Development
  7. 25:00Managing Large Files
  8. 30:34File Management Issues
  9. 36:46Game Companies and Git
  10. 40:55Getting Involved in Gaming
  11. 47:33Resources and Q&A
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