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10 Lessons Learned Growing from 1 to 1000

TalkinGermanat code.talks 2014 · 2014-10-09..10-10· [engineering-leadership]
links:none on file
slides:none on file

Describes how a small studio scaled to ~1000 staff after a 2010 merger with Goodgame, using concrete operational changes: tuning game servers to handle about 25,000 concurrent users, redesigning tutorials to cut a 78% drop to 19% (saving ~8,000 players), and learning from a failed title where designing for creators (keyboard controls) hurt conversion. Also covers organizational moves: introducing a technical product manager role in Jan 2013, strict CDN/vendor testing, hiring ~17 of every 100 applicants, and keeping a KISS architecture.

AI-written summary · about

  1. 0:00Introduction
  2. 3:07Partner and team selection
  3. 5:13Build product for users
  4. 9:46Diversify risks
  5. 11:57Avoid product complexity
  6. 12:59Long-term goals
  7. 13:20Focus for speed
  8. 17:08Sales and promises in writing
  9. 18:57Test CDNs yourself
  10. 20:25Question efficiency
  11. 21:51Cross-department communication
  12. 23:15Technical product managers
  13. 27:32Organize communication at scale
  14. 29:20Keep software simple
  15. 30:26Use external services
  16. 34:03Avoid micromanagement
  17. 35:09Measure everything
  18. 39:48Right people right roles
  19. 43:18Growth challenges
  20. 45:03Q&A
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