~/talk

A Computer Culture for Children

Talkat Code Mesh LDN 2020 · 2020-11-05..11-06· [creative-coding]
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slides:none on file

Describes the creation and iterations of Logo: implemented first on PDP-1 teletypes, rewritten after classroom trials, ported to PDP-11, TI-99-4 (adding 32 sprites on TI-99-4) and Apple, and spun into products and companies (General Turtle, Logo Computer Systems). Concrete projects include sentence generators that force learners to invent grammars, math tutors, a music box and the turtle trip theorem about walk patterns. Classrooms reveal debugging as the central activity, success when projects require the computer, and limits when mentors or curricula push Office-style skills.

AI-written summary · about

  1. 0:00Introduction
  2. 0:53Time Sharing
  3. 1:47Reform and Revolution
  4. 3:18Programming for Children
  5. 3:43Childrens Theories
  6. 6:47Procedural Thinking
  7. 13:53Logos Origins
  8. 14:40Turtles
  9. 16:44Marvin and Seymour
  10. 17:21Teaching Children Thinking
  11. 20:34Turtle Trip Theorem
  12. 21:32Seymour
  13. 22:59Bongo Board
  14. 23:40General Turtle
  15. 25:39Logo Computer
  16. 29:02Logo Computers
  17. 29:47Atari Lab
  18. 30:56Programming Projects Logo
  19. 31:31My PhD
  20. 32:09Lego
  21. 32:43LogoSnap
  22. 32:53Marvin Minsky
  23. 34:37People
  24. 36:00Conclusion
  25. 38:36Question
  26. 42:50Nathan Rennie
  27. 44:53Jane Waite
  28. 45:41How to teach adults
  29. 46:48Diversity
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