~/talk

Building Cloud-native applications with Rust - the good, the bad and the ugly

Talkat Cloud Native Rust Day EU 2021 · on Monday, 2021-05-03· at 12:50· Virtual ,· [rust, developer-experience]
slides:none on file

TrueLayer builds a new payments API called pay direct in Rust, using tools like cargo-chef and wiremock and relying on Tokio for async execution; Rust delivers predictable performance, exhaustive enum-based state machines, and explicit Result-based error handling. Pain points are long release builds—up to 15–16 minute compile times—immature cloud-native libraries (teams often contribute ~10 patches), and fragmented async executors, so expect extra work wiring vendor SDKs and standardizing runtimes.

AI-written summary · about

  1. 0:00Intro
  2. 1:48Why Rust?
  3. 2:50Implications of Rewriting a Browser Component in Rust
  4. 5:42Composition without "surprises"
  5. 10:05State Machines
  6. 13:30Predictable performance
  7. 15:18Compile times
  8. 17:181. Ecosystem maturity
  9. 19:13Executor (in)compatibility
  10. 20:25Intermediate learning resources
  11. 21:00ZERO TO PRODUCTION IN RUST
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