~/talk

When You're Evil: Building Credibility-Based Relationship with Developers

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Frames credibility as a wager: every question, bug report or favor risks a little currency to buy future influence. Specific tactics include learn and pronounce names, use small talk to find shared interests and create a common enemy (deadlines, PM requests) to align goals. Tactical reciprocity shows up as holding low‑risk bugs for days to avoid a developer’s bug cap, bringing cookies or donuts to build goodwill, and feeding developers juicy puzzles so they fix issues and then pressure peers to follow.

AI-written summary · about

  1. 0:00Intro
  2. 7:35Group Bias
  3. 13:48Reciprocity
  4. 17:48Mastery
  5. 22:08Super Tester
  6. 23:26Bad Developer
  7. 27:23Resources
  8. 29:08Credibility
  9. 30:58Credibility in a team
  10. 33:36Credibility issues
  11. 36:51Brushing off developers
  12. 38:08Trust and Credibility
  13. 41:13Example of someone seeing through the facade
  14. 44:25Example of seeing through the facade
  15. 45:07Out and out bribery
  16. 48:43Personality
  17. 51:09Ethics
  18. 54:30Integrity
  19. 55:20Metrics
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