Catch Phrase (Testing Edition)
summary
A live, lighthearted game uses a modified Catch Phrase disc filled with software-testing terms and a buzzer: contestants must guess words under a timer with rules forbidding rhymes, first letters, or word parts. Examples played include test cases, test plan, and heuristic and an item about release stages (alpha/beta/0). Play is up to three rounds, first to two wins; players fumble several clues and leave without the prize bag of nothing.
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