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Next Level Cheating and Leveling Up Mitigations

Talkat Black Hat Asia 2015 · 2015-03-24..03-27· [security, game-development]
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Shows a working proof‑of‑concept dual‑mapped kernel driver that maps game pages into a cheat process so ReadProcessMemory/WriteProcessMemory are unnecessary and user‑mode anti‑cheats become blind; demo reads a notepad buffer in real time. Discloses a BattleEye sign‑extension bug that yields immediate DoS and possible RCE via oversized heap copy, and a timing side‑channel that cracks a 24‑character admin password in 17 minutes. Requires kernel load/test‑signing and shifts the arms race to kernel.

AI-written summary · about

  1. 0:00Intro
  2. 2:48The Money Aspect
  3. 4:12What is Cheating?
  4. 5:35A History of Cheating
  5. 6:40Common Cheating Vectors
  6. 11:17The Current State of Cheating in Games
  7. 14:30Current State of Anti-Cheat
  8. 18:17The Future of Cheating
  9. 21:12Dual mapping snippet
  10. 26:40Attacking Anti-Cheat Software
  11. 27:50BE Packet structure
  12. 28:12Sign extension
  13. 29:39Exploitability
  14. 30:57BattlEye console timing attack
  15. 35:09BattlEye timing attack demo
  16. 36:19The Future of Anti-Cheat
  17. 39:01Conclusion
  18. 39:55Follow-up
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