beyond tellerrand // DÜSSELDORF 2016
2016-05-09..2016-05-11
Düsseldorf, Germany
[beyond tellerrand Düsseldorf 2015, beyond tellerrand // DÜSSELDORF 2016, beyond tellerrand Düsseldorf 2019, beyond tellerrand Düsseldorf 2021, beyond tellerrand Düsseldorf 2022, beyond tellerrand Düsseldorf 2023, beyond tellerrand Düsseldorf 2024, beyond tellerrand Düsseldorf 2025, beyond tellerrand Düsseldorf 2026]
who it's for
web designers, front-end developers, ux designers, web performance engineers, web security engineers, game developers, product managers
topics
tangible interaction design; coding typography customization; late binding productivity techniques; browser prototyping workflows; AngularJS sanitization exploits; Unreal.js V8 integration; Phaser mobile game development; CSS animation timing and easing; HTTP/2 image loading; progressive JPEG scan optimization; resilient progressive enhancement
| title | author | length |
|---|---|---|
| Bye, Bye Screen | Andrea Krajewski | 44m |
Claim: screens lose primacy as environments actively use carried phones to sense and act, so controlling every thing with apps is impractical. Evidence… | ||
| Cracking the Code | David Jonathan Ross | 43m |
Argues that coding typography affects comfort and error spotting and demonstrates a concrete solution: Input, a custom coding superfamily with seven weights… | ||
| Time + Creativity | Christopher Murphy | 38m |
Claim: reframing procrastination as late binding can double or triple your time by using delays to prime the brain. Tools: planned procrastination, yak… | ||
| Advice from a young designer to younger designers | Lil Chen | 28m |
After three and a half years at TED and a move into YouTube gaming, practical takeaways land: create visible work (built social quotes for social that hit ~5k… | ||
| An Abusive Relationship with AngularJS | Mario Heiderich | 49m |
Shows concrete failings: repeated sandbox bypasses in AngularJS 1.x (constructor/.__proto__/toString tricks, later charAt override) that regain DOM access… | ||
| Unreal.js | Michael Chang | 40m |
Shows that Unreal.js runs a V8 instance inside Unreal and puppeteers engine objects from JavaScript, demonstrating a full port of a WebGL game and its… | ||
| Designing Socially Impactful Digital Experiences | Catt Small | 44m |
Builds a real mobile sex‑education game called SenseU that uses an instant‑messaging mechanic, implemented in Phaser/JavaScript. Targets college students 18–25… | ||
| Typography on the web is like other typography only more interesting | Indra Kupferschmid | 53m |
Asserts that the web needs no new manifesto but does need attention to specifics: follow Duden typesetting rules for quotes and dashes, avoid light grey or… | ||
| Resilience | Jeremy Keith | 46m |
Argues that resilience comes from design choices not buzzwords: HTML and CSS are error tolerant so new elements like canvas picture and srcset add features… | ||
| Designing Meaningful Animation | Val Head | 43m |
Argues for using more purposeful animation on the web and shows concrete techniques: a live CSS example of a modal built for a cat café uses custom… | ||
| Your Hero Images Need You! Save the Day with HTTP2 Image Loading | Tobias Baldauf | 34m |
Images make up about 64% of page weight and delaying them slows perceived load, so the claim is that HTTP2 multiplexing plus progressive JPEGs deliver… | ||
| nothing matches | ||