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AlterConf Toronto 2015

game designers, indie game developers, diversity and inclusion practitioners, community managers, human resources professionals, tech educators

pay transparency and negotiation; games for cultural preservation; two-factor authentication support; consent in product design; inclusive hiring audits; employee self-care policies; gameplay mechanics for emotion; queer representation in games; parental mediation of online access; active listening and communication practices; ethnic dysphoria in character design

titleauthorlength
Loving Your Job and Why it (Actually) MattersOmosola Odetunde23m
Cites studies that 28–56% of workers want to leave and 65% of North Americans report dissatisfaction and that dissatisfied employees miss four more days a…
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Let's Talk About PayLauren Voswinkel16m
Argues pay transparency cuts pay inequity, documents that U S law (National Labor Relations Act of 1935) makes firing someone for discussing pay illegal, and…
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Preserving culture through the power of gamesGabriela Aveiro-Ojeda19m
Argues that games can preserve and transmit indigenous culture by embedding oral stories, contextual videos and community-authored content rather than…
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Y/N?: binary for humansHaleigh Sheehan27m
Explains concrete practices grounded in work at GitHub: renaming "non-technical support," handling account lockouts and two-factor authentication, and why bot…
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Barriers to Access...Hinna Yusuf27m
Research shows Pakistani immigrant middle‑income parents limit children’s access to gaming and online communities out of fear and unfamiliarity, treating tech…
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Inclusion Before Diversity: Putting Self-Care FirstIvana McConnell14m
Argues that companies must secure inclusion before diversity by meeting employees’ specific self-care needs so role modeling becomes a choice not an…
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Feelings and VideogamesKara Stone19m
Argues that gameplay mechanics — not just narrative — shape bodily emotion, with concrete examples and prototypes: MedicationMeditation and Cyclothymia as…
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How NOT to Lose Friends and Alienate People...Elizabeth Ferrao14m
Claims that physical posture and everyday transition phrases change inclusion and creative output and supports that with improv‑style drills: a power‑pose…
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It's Hard Out Here For a Dyke: Being a Lesbian in GamesMerritt Kopas16m
Conferences and games like QGCon, GaymerX, Gone Home, Last of Us and Life Is Strange provide visibility but the claim is that visibility obscures missing…
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Don't Just Talk About it, Be About ItChristina Truong23m
Asserts that talking is the first actionable step toward change, cites studies on a name-based callback gap and 1–2% representation for Black and Hispanic…
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Creating Characters Based on Ethnic DysphoriaLeisha Riddel13m
Claim: growing up adopted into a white family makes an artist default to white character designs until conscious work undoes it. Evidence: anime dubs, Final…
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