AlterConf New York City 2014
2014-10-04
New York City, United States
who it's for
game developers, diversity and inclusion organizers, community organisers, accessibility specialists, tech educators, indie developers
topics
women-only game workshops; game jam organisation and metrics; crowdfunding for indie games; mobile-first Nigerian games; deaf accessibility in tech; native American cultural representation; games for physical rehabilitation; diversity in tech startups; mentorship and publishing platforms; anti-harassment policies at events
| title | author | length |
|---|---|---|
| Creating a Community of Game Developer Women... | Catt Small, Stacey Mulcahy | 25m |
Code Liberation launches in 2013 and runs free, women-only game workshops and jams that teach eight engines and frameworks—C++, GameMaker, Processing… | ||
| Fostering Diversity with Games and Events | Chris Agloo | 18m |
Runs themed Game Jams that actually produce playable games: a Motherhood Jam yields quirky prototypes (penguins flinging babies, a four‑player food gatherer, a… | ||
| Crowdfunding to Break the Ethnic/Gender Status Quo | Samantha Kalman | 20m |
Crowdfunding via Kickstarter actually funds projects that publishers reject: Shantae raises $776,000, an Indonesian team hits $59k for a locally made title… | ||
| Games, Literacy, and Tech in Nigeria | Senongo Akpem | 22m |
Nigeria has ~170 million people today and mobile-first games target Android BlackBerry Nokia over iOS, with casual browser and cheap-phone titles like ChopUp… | ||
| Through the Looking Glass: When Upward Mobility and Access to Tech... | Stephanie Morillo | 15m |
Asserts that upward mobility into tech is blocked by lack of exposure and access not lack of talent, citing a community developer teaching another and a Girls… | ||
| Deafness in the Tech World | David Peter | 22m |
Explores how deafness is disabling because society expects hearing, not because bodies are broken; shows 20 electrodes vs 20,000 hair cells to demonstrate… | ||
| Skin Deep: How to Avoid Native American Stereotypes | Manuel Marcano | 19m |
Games repeatedly recycle specific harms: pan-Indian caricatures (examples: Turok, Connor in Assassin's Creed with a singled-out “spirit journey”)… | ||
| Is Diversity a Luxury Item in Technology? | Arlene Ducao | 20m |
A project traces colonial legacies inside U.S. startups by combining on-the-ground workshops with archival reading and interviews, reporting an EEG bike helmet… | ||
| Heals Over Time: The Role of Gaming in Rehabilitation | Aly Ferguson | 27m |
Gaming shows measurable rehab benefits: a survey of 152 gamers with disabilities reports 100% saying games aid rehabilitation, and a 912-player MMO study finds… | ||
| nothing matches | ||