AlterConf Melbourne 2017
2017-09-23
Melbourne, Australia
who it's for
game developers, game designers, community managers, diversity and inclusion practitioners, ux researchers, product managers, event organisers
topics
playersexual representation in games; plurisexual character counting methods; inclusive workplace language; feedback rhythms and skills; chat-style domestic violence training games; career impacts of late diagnosis; tech visa and immigration barriers; digital organizing and evidence campaigns; resilience learned from games; retrospectives and code review practices
| title | author | length |
|---|---|---|
| Playersexuality and Plurisexuality in Videogames | Alayna Cole | 29m |
Clear claim: playersexual NPCs (they date the player regardless of gender) dilute real plurisexual representation, supported by QRM database graphs showing a… | ||
| Word power: inclusion through language | Danya Azzopardi | 22m |
Language shapes inclusion and exclusion and specific everyday words cause harm: ableist terms like crazy/insane/dumb, homophobic uses of "that's gay", and… | ||
| Feedback matters | Elle Meredith | 22m |
Defines feedback as information about past behavior delivered in the present to influence future behavior, distinguishes casual, coaching and… | ||
| Gaming against Domestic Violence | Susannah Emery | 11m |
A chat‑style game called Hannah simulates Messenger conversations to train friends to spot and support victims of domestic violence, using real‑time choice… | ||
| The difference of a diagnosis... | Ashlea Mckay | 16m |
Claim: diagnosis changes career context — diagnosed at nearly 30 after five years in UX, reframing past bullying and exclusion. Specific examples: banned from… | ||
| Who advocates for people?... | Lyndsey Jackson | 25m |
Technology and organizing combine into a concrete campaign: a Drupal site on govCMS, a locked hashtag #notmydebt, Slack coordination and volunteer training… | ||
| Visas, Immigration, and Trying to Work in Tech/Games | Creatrix Tiara | 25m |
Visas impose concrete barriers: 60 African delegates denied US visas for a summit, student visas limit work to about 20 hours a week in Australia, paid… | ||
| Using the Resiliency learned from Games to Learn Anything | Julie Wotzko | 12m |
Claims that video games teach concrete resilience backed by examples: paying quarters at arcades teaches persistence, roguelikes like Angband and NetHack teach… | ||
| nothing matches | ||