Why we Need Diverse Games
summary
A grassroots hashtag #INeedDiverseGames becomes a Tumblr, Twitter account and Facebook page and pushes a concrete claim: game characters are overwhelmingly white and male — a 2009 census finds ~85–89.5% male, ~10.5% female and only 123 black characters listed — while the ESA reports women are 44% of players. Examples: Rust forces randomized avatars and sparks backlash, Fallout’s E3 demo reverts to a white default, Battlefield Hardline includes a racist caricature, and Lincoln Clay appears as Mafia 3’s mixed‑race lead. Resources: blackgamedevs.com.
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chapters (7)
- 0:00Start
- 2:50Where's the Diversity in our digital landscape?
- 4:40Things are getting slightly better...sort of
- 8:24Witcher 3: The Wild Hunt, or #Games So White
- 12:312K Studio's - MAFIA IIT!!
- 13:27What can we do to diversify gaming?
- 15:46Statement of Purpose
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