How to Make Grand Theft Auto Using CSS
summary
A playable top‑down Grand Theft Auto clone built mostly with CSS3D that moves DOM divs in 3D, then shifts to three.js’s CSS3D renderer to fix z‑ordering and matrix math; collision is simple two‑point inversion, pedestrian AI uses A‑star pathfinding with weighted tiles, tire marks and blood use a canvas overlay, textures and fake lighting come from CSS background layering, performance is excellent on Safari mobile, choppier in Chrome, and full source is on GitHub.
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chapters (8)
- 0:00Start
- 3:54WHY THREE JS? • THREE has a vast array of Matrix utilities
- 6:35ADDING THE CAR
- 7:22ADDING COLLISION DETECTION
- 7:59ADDING TEXTURES
- 8:35LIGHTING
- 10:13ADDING PEDESTRIANS
- 14:52WHAT NEXT? CLONE THE REPO. PLAY WITH THE CODE. SEE WHAT YOU CAN DO WITH IT!








