Building Plugins for Adobe Photoshop and XD using UXP
summary
Explains how to build real Photoshop and XD plugins with the UXP Developer Tools, register a manifest and map entry IDs, and load, watch and debug live so changes appear instantly — the sample plugin reads layers and enlarges a selected rectangle and works in both apps. Recommends webpack and React for larger apps, notes UXP provides Spectrum UI widgets, sandboxed privacy, partial video/no audio support, and that you can ship as a .ccx.
AI-written summary · about
chapters (9)
- 0:00Introduction to UXP plugins
- 1:45Why build Photoshop/XD plugins
- 9:32History of extensibility at Adobe
- 13:53What is UXP platform
- 14:58Getting started with UXP
- 19:58UXP Developer Tools demo
- 21:03Plugin structure explained
- 27:25Next steps and resources
- 28:48Q&A on UXP features
related talks
50mUX as an API
29mEverything You Ever Wanted To Know About Cross-Browser Web Extensions
19mBringing Adobe's Creative Cloud to the web: Starting with Photoshop
46mDesigning Killer Apps & Websites Using Photoshop and Creative Cloud
05mDesign, UX & Advanced PWAs highlights
54mAdvanced Plugin Creation in WordPress
30mCreating Games, Animations and Interactions with the Wick Editor: A UX Talk
25mThe modern DXP
