Fun with iOS Enterprise Apps
summary
Argues that enterprise iOS work becomes enjoyable when it delivers measurable value: use Kaizen/Six Sigma to reduce standard deviation of process times and prove cost savings, replace paper workflows so field teams cut task time and save money, prototype with receptive key users and watch interaction, hire a mobile designer, optimize APIs for mobile, design for offline and graceful error states, instrument apps with analytics, enforce peer review and QA, and plan OS upgrade support.
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chapters (12)
- 0:00Intro
- 0:49What makes a conference fun?
- 2:41What's "...fun...?"
- 4:14Enterprise App
- 8:23Be Positive
- 15:30Selecting a Project - Deliver Value
- 24:35Design - Simplify
- 27:34Design - Technical Design
- 30:02Build - Prototype
- 32:45Build - API Interactions
- 35:06Build - Code Quality
- 38:43Keeping Up
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