Shintaro Kanaoya
where else to find them
no profile links on file
what they talk about
where they keep going back
- Pocket Gamer Connects London2 editions2018–2019
on a stage with
- Josh Burns2×
- Allison Bilasonce
- Anderson Kingonce
all 12 in the filters
who talks about the same things
- Josh Burns4 talks
- Ken Li3 talks
- Patty Toledo7 talks
- Kyu Lee8 talks
- Louis Rene Auclair4 talks
- Jeffrey Hilbert2 talks
| title | conference | date |
|---|---|---|
| Publishing in Asian Markets | Pocket Gamer Connects Seattle 2019 | 2019-05-13 |
Chinese approval routes tighten: approval rate shrank sharply and foreign firms must publish via a local partner, with ethics reviews banning Last‑Man‑Standing… | ||
| Analysing the Japanese games market | Pocket Gamer Connects Seattle 2019 | 2019-05-13 |
Company publishes Western indie premium games into Japan and finds console releases on Switch and consoles deliver higher ROI than mobile, so resources pivot… | ||
| Porting to console – Why alternative platforms options matter | Pocket Gamer Connects London 2019 | 2019-01-21 |
Console ports cost surprisingly little and can pay off: a Unity point‑and‑click had £5.5k port cost, required one engineer for one month, dev kit/SDK access… | ||
| Publishing in Asian markets – The ‘how to’ discussion | Pocket Gamer Connects London 2019 | 2019-01-21 |
Asian markets are different countries not one market: China, Japan and Korea demand different monetization and genre fits, and localization plus a strong local… | ||
| The indies’ path to getting out into Asia | Pocket Gamer Connects London 2018 | 2018-01-22 |
Company has published 16 games (15 mobile) and offers indie distribution into Asia with a broad and shallow approach rather than betting a single market… | ||
| Trends in Asian mobile game market | Pocket Gamer Connects Vancouver 2016 | 2016-06-28 |
Korea and China favor competitive, often pay-to-win systems that drive massive top-line revenue (examples: top Korean titles can hit a million dollars a day… | ||
| How to get your western game published in Japan | Pocket Gamer Connects Vancouver 2016 | 2016-06-28 |
Chorus Interactive publishes eight Western indie games (six released in one recent year) and shows what actually works in Japan: chapter one free unlock IAP… | ||
| nothing matches | ||