Sébastien Bénard
where else to find them
no profile links on file
what they talk about
where they keep going back
no series more than once — all 2 in the filters
on a stage with
- David Roulinonce
- Kimmo Karionce
- Milena Koljensiconce
all 5 in the filters
who talks about the same things
nobody close enough yet
| title | conference | date |
|---|---|---|
| Closing keynote: Feels good, man - What is a playful game… | BDX I/O 2018 | 2018-11-08 |
The talk examines what makes a game feel fun or «rigolo», discussing the design elements and player experiences that create enjoyable gameplay. It explores… | ||
| Dead Cells post-mortem | Pocket Gamer Connects Helsinki 2018 | 2018-09-11 |
Post-mortem claims that obsessive polish of the basic player actions drives Dead Cells’ success: the team implements coyote time (allowing jumps a few frames… | ||
| What's next in line for PC games? | Pocket Gamer Connects Helsinki 2018 | 2018-09-11 |
Discussion predicts cross‑platform is now about design and markets more than engines: teams use Unity and Unreal but still rework controls and UI for mobile… | ||
| nothing matches | ||