Rory Jobson
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| title | conference | date |
|---|---|---|
| 'Pivot and Adapt' -The Artistic Hurdles of a Multi-genre Game and How it Applies to Wider Challenges | Develop:Brighton 2021 | 2021-10-26 |
Describes work on Battletoads (2020) where creating unique art across 11 gameplay genres forces concrete choices and workflows the publisher and team actually… | ||
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