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Pedro Henrique

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Cutting Costs and Boosting Efficiency with Karpenter and KEDA on KubernetesKCD Rio de Janeiro 20252025-03-22
Karpenter and KEDA for Kubernetes: using Karpenter to pick instance types (including Spot and Graviton) to cut infrastructure costs, combined with KEDA to…
Talk in Portuguese on
From concept to realization: technologies and decisions in the Godot playgroundBrazilJS Conf 20242024-04-25
Presentation about building a Godot-based playground: it covers the technologies used (Godot engine) and the design and implementation decisions taken to move…
Talk in Portuguese on
Godot and Stack OverflowBrazilJS Conf 20242024-04-25
A comparison of how JavaScript examples are shared on Stack Overflow versus in Godot forum posts, showing Stack Overflow often includes runnable inline…
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Talk about GodotBrazilJS Conf 20242024-04-25
Godot is presented as a lightweight, open-source, cross-platform game engine (under 100 MB download) that runs projects immediately rather than acting as a…
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