Pavlo Gladkiy
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| title | conference | date |
|---|---|---|
| Post Mortem: What Went Wrong in Mech and Weapon Design for Mech Arena and How We Fixed It | Games Gathering 2024 Kyiv | 2024-12-05 |
A game designer from Plarium examines mistakes made in game design and workflows when creating mechs and weapons for the PvP shooter Mech Arena, explaining… | ||
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