Nick Prühs
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- Ari Arnbjörnsson4 talks
- Tony Albrecht6 talks
- Markus Kiukkonen2 talks
- Tom Looman2 talks
- Alyssa Reuter2 talks
- Riku Rakkola3 talks
| title | conference | date |
|---|---|---|
| Replication Graph For Optimizing Real-Time Strategy Games | Unreal Fest Europe 2019 | 2019-04-10 |
Shows concrete wins: using Unreal’s Network Profiler with a deterministic 30s capture (20 units per player, skip first 2s) finds trees costing ~1,600 KB… | ||
| Hero AI – Gameplay Abilities Meet Behavior Trees | Unreal Fest Europe 2019 | 2019-04-10 |
Combines Unreal’s Gameplay Ability System with per-order Behavior Trees and a blackboard-driven three-step order process so heroes auto-prioritize, validate… | ||
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