Molly Maloney
where else to find them
no profile links on file
what they talk about
where they keep going back
- Konsoll4 editions2017–2020
on a stage with
who talks about the same things
- Eric Stirpe3 talks
- Ranko Trifkovic2 talks
- Amy Hennig3 talks
- Raúl Rubio2 talks
- Tom Mead2 talks
- Danny Higler3 talks
| title | conference | date |
|---|---|---|
| How to identify narrative opportunities in your game | Konsoll 2020 | 2020-10-19 |
Practical, step-by-step method for adding story to an in-progress game: a worksheet with parts 1–3 that turns gameplay pillars, verbs and systems into concrete… | ||
| MORE THAN QUEST-GIVERS: Why Good Characters Matter | Konsoll 2019 | 2019-10-17 |
Characters drive player investment more than plot: treat them as designed tools with clear appeal and stakes split into gameplay personal plot, so players will… | ||
| Writing & Narrative Design: A Relationship | Konsoll 2018 | 2018-11-01 |
Explains how Telltale split responsibilities so writing owns characters and narrative beats while narrative design owns player-facing choices, branching and… | ||
| Out on a Limb: Practical Approaches to Branching Story | Konsoll 2017 | 2017-10-05 |
Practical checklist for dialogue-driven branching from Telltale veteran: design choices as immediate actions with clear feeder lines, group options in threes… | ||
| nothing matches | ||