Matthew Rowland
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| title | conference | date |
|---|---|---|
| Writing, Rewriting and Re-Rewriting Armello's AI System | GCAP 2016 | 2016-11-01 |
Rebuilds Armello’s AI by running the real Unity/C# gameplay code in a lighter “sim” path so decisions score actual game-state changes rather than hand‑coded… | ||
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