Matt McKenna
where else to find them
website:http://www.mtmckenna.com
website:https://blog.mmckenna.me
github:mttmcknn
github:mtmckenna
bluesky:mmckenna.me
mastodon:@matt@androiddev.social
linkedin:mtmckenna
linkedin:mttmcknn
speakerdeck:mtmckenna
twitch:mttmcknn
what they talk about
all 8 in the filters
where they keep going back
- droidcon New York4 editions2022–2025
on a stage with
who talks about the same things
- Jen Weber6 talks
- Jessica Jordan16 talks
- Edward Faulkner13 talks
- Alexander Blom8 talks
- Samanta De Barros3 talks
- Jesse Cravens2 talks
| title | conference | date |
|---|---|---|
| Ready Layer One: Intro to the Model Context Protocol | droidcon New York 2025 | 2025-06-25 |
Shows how the model context protocol (MCP) unifies tool descriptions so agents can call ADB-like services; builds a Kotlin MCP server using the Kotlin SDK… | ||
| Hue-manize Your Android Apps | droidcon New York 2024 | 2024-09-19 |
About 8% of people have some form of color blindness (roughly 1 in 12 men) and apps need concrete fixes: use Accessibility Scanner and Android Studio layout… | ||
| Designing for Disconnection- The Mental Model of Offline Apps | droidcon New York 2023 | 2023-09-14 |
Argues that online and offline are a single latency spectrum and proposes a local first architecture that writes to on-device storage and relies on a… | ||
| Behind The Screen: The Humans Who Use Our Code | droidcon London 2022 | 2022-10-27 |
Breaks Android users into consumer / commercial / internal / hidden categories and gives concrete failures and fixes: airline displays still run Android Donut… | ||
| Behind The Screen: The Humans Who Use Our Code | droidcon New York 2022 | 2022-09-01 |
Android runs on cars, gym equipment, kiosks and phones and categorizes into consumer apps, commercial tools, internal solutions and hidden Android that users… | ||
| Building a Game in Ember Starring Your Cat | EmberConf 2016 | 2016-03-28 |
Builds a Canvas game starring Crisanta using Ember with an explicit game loop driven by requestAnimationFrame, game state held in an Ember service, and menus… | ||
| nothing matches | ||