~/talks

Marco Cecconi

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titleconferencedate
Make coding fun: developing a game in the browserWebCamp Zagreb 20182018-10-05
Builds a working arcade shooter in vanilla JavaScript using canvas and requestAnimationFrame, with explicit sprite/asset separation (one image asset shared by…
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Make coding fun: developing a game in the browserFrontCon 20182018-06-14
Claims that full games run in vanilla JavaScript and were built over a few weekends, with an actual demo called Blasteroids that runs in the browser. Uses…
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High Performance Architecture Of Stack OverflowJSConf.Asia 20162016-11-25
Claim: a question page renders in 10ms per page while the site handles 1.2 billion page views/month on only nine web servers. Architecture uses C#, SQL Server…
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High perf architecture at Stack Overflowcode.talks 20162016-09-29
Stack Overflow runs on nine web servers serving about 800 million pageviews per month with four beefy SQL machines, heavy Redis caching and a three-node…
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Stack Overflow - It's all about performanceHighLoad++ 20152015-11-02
Крупнейшая профессиональная конференция для разработчиков высоконагруженных систем Saint HighLoad++ 2026 Подробнее: https://clck.ru/3QZHTb Июнь…
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Stack Overflow - It's all about performanceHighLoad++ 20152015-11-02
Крупнейшая профессиональная конференция для разработчиков высоконагруженных систем Saint HighLoad++ 2026 Подробнее: https://clck.ru/3QZHTb Июнь…
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PRAGMATIC DEVELOPMENT AT STACK OVERFLOWcode.talks 20152015-09-29
Stack Overflow measures everything and optimizes where the data proves it matters: live per-request timings via MiniProfiler, HAProxy log queries, Bosun GC…
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Stack Overflow - performance targetCodemotion Rome 20152015-03-25
An overview of how Stack Exchange builds for extreme performance: the physical architecture (how many servers they run, their roles and specs), the logical…
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Guerrilla software design: doing it wrong and getting it rightcode.talks 20142014-10-09
http://www.codetalks.de/ "Guerrilla software design: doing it wrong and getting it right" by Marco Cecconi
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