Loren McQuade
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| title | conference | date |
|---|---|---|
| Using UE4 to Develop for Oculus Rift and Oculus Quest | Unreal Fest Europe 2019 | 2019-04-10 |
Step‑by‑step setup for UE4 targeting Rift and Quest: enable Forward Shading, Instanced Stereo (PC) or Multi-View Direct (mobile), Start in VR and MSAA; pick… | ||
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