Liam Spradlin
where else to find them
website:https://iamli.am
github:liamspradlin
bluesky:iamli.am
mastodon:@iamliam@mastodon.design
x:iamliam
what they talk about
all 5 in the filters
where they keep going back
- Android Dev Summit Form Factors2 editions2022–2022
- Google I/O2 editions2021–2022
- droidcon NYC2 editions2016–2017
all 6 in the filters
on a stage with
all 4 in the filters
who talks about the same things
- Rody Davis13 talks
- Alex Vanyo18 talks
- Nick Butcher32 talks
- Daniel Jacobson13 talks
- Ivy Knight4 talks
- Miguel Montemayor6 talks
| title | conference | date |
|---|---|---|
| Canonical layouts and visual hierarchy: Designing for larger screens | Android Dev Summit 2022: Form Factors | 2022-11-09 |
Three canonical layouts are defined: list-detail, supporting panel, and feed, with concrete implementation paths and code samples. Uses Window Size Classes… | ||
| Canonical layouts and visual hierarchy: Designing for larger screens | Android Dev Summit 2022 | 2022-10-24 |
Canonical layouts claim to get apps to tier two large screen quality by offering three concrete patterns and ready code. Use activity embedding (Android 12L+… | ||
| The Future of Design is Still Personal: Reaching Toward True Adaptation | droidcon Italy 2022 | 2022-10-06 |
Argues that design must let people become creators and shows concrete work toward that: Material You on Android 12 uses wallpaper-driven theming with the HCT… | ||
| The Future of Design is Still Personal: Reaching Toward True Adaptation | droidcon New York 2022 | 2022-09-01 |
Argues design should stop shipping one fixed interface and instead expose multi‑dimensional design spaces so individuals shape UI by intent; demonstrates… | ||
| Best practices for migrating to variable fonts | Google I/O 2022 | 2022-05-11 |
Shows how to migrate to variable fonts by replacing multiple font files with a single Roboto Flex file, using Figma Design Lab styles, Google Fonts import, and… | ||
| The Future of Design is Still Personal: Reaching Toward True Adaptation | Android Makers 2022 | 2022-04-25 |
Argues that interfaces must instantiate to an individual’s intent rather than assume one-size-fits-all, showing concrete work: a prototype exploration called… | ||
| 5 things you can do to prepare your app for large screens | Google I/O 2021 | 2021-05-18 |
Five concrete moves: adopt a column system and an 8‑column grid so content reflows predictably, implement it with ConstraintLayout weights and fragments to… | ||
| Elevated UX: How the foundations of Material Design influence user experience | droidcon NYC 2017 | 2017-09-25 |
Material Design is broken into concrete low‑level rules that change behavior not just look: elevation builds mental models by layering sheets and toolbars (map… | ||
| Mutative Design: What's New with Project Phoebe | droidcon NYC 2016 | 2016-09-29 |
Project Phoebe is an open source effort that builds mutative interfaces that adapt to a user’s reality, demonstrated with the Seline sample app that implements… | ||
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