Larry Kuperman
where else to find them
no profile links on file
what they talk about
where they keep going back
no series more than once — all 3 in the filters
on a stage with
- Charley Vaughanonce
- Gareth Williamsonce
- Grover Wimberly IVonce
all 4 in the filters
who talks about the same things
nobody close enough yet
| title | conference | date |
|---|---|---|
| Your Game Needs to Be Everywhere: Distribution Channels | IndieGameBusiness Sessions: The Path from Storefront to Success | 2026-09-30 |
Releases perform best when chosen by concrete tradeoffs: Steam and itch.io give low-cost launch and prototyping, then pursue ID@Xbox then staggered consoles to… | ||
| How To Promote Your Indie Video Game Using PR, Marketing, Events and Influencers | Indie Game Business Sessions: Air edition 2021 | 2021-06-15 |
Advice centers on concrete tactics: send video first (the most-clicked link) and a store link second, build a five- to nine-month plan, and provide a trailer… | ||
| The Business of Games - a Philosophical Approach | IndieGameBusiness San Francisco Summer Edition 2020 | 2020-08-04 |
Argues that business habits must shape design with concrete math: use comparable titles (Steam Spy, itch), build an IGDA/LinkedIn network, and track every hour… | ||
| nothing matches | ||