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Larry Kuperman

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Your Game Needs to Be Everywhere: Distribution ChannelsIndieGameBusiness Sessions: The Path from Storefront to Success2026-09-30
Releases perform best when chosen by concrete tradeoffs: Steam and itch.io give low-cost launch and prototyping, then pursue ID@Xbox then staggered consoles to…
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How To Promote Your Indie Video Game Using PR, Marketing, Events and InfluencersIndie Game Business Sessions: Air edition 20212021-06-15
Advice centers on concrete tactics: send video first (the most-clicked link) and a store link second, build a five- to nine-month plan, and provide a trailer…
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The Business of Games - a Philosophical ApproachIndieGameBusiness San Francisco Summer Edition 20202020-08-04
Argues that business habits must shape design with concrete math: use comparable titles (Steam Spy, itch), build an IGDA/LinkedIn network, and track every hour…
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