Juho Hamari
where else to find them
no profile links on file
what they talk about
all 6 in the filters
where they keep going back
- CHI PLAY2 editions2023–2024
on a stage with
all 35 in the filters
who talks about the same things
nobody close enough yet
| title | conference | date |
|---|---|---|
| Edutainment in the Context of Science Communication in Virtual Reality | CHI PLAY 2024 | 2024-10-14 |
A VR experience called Colors, Dimensions of Reality builds a 3D exploratory world that literally shrinks players to plant-cell scale to inspect vacuoles… | ||
| SoundTrek: A Virtual Reality Audio Perspective-Switching Game | CHI PLAY 2024 | 2024-10-14 |
Built a VR prototype where players switch auditory perspective between a first-person listener and a third-person avatar to navigate levels, with obstacles and… | ||
| Changing Climate Change Mental Models Through Game-Based Learning: A Controlled Experiment Involv... | CHI PLAY 2024 | 2024-10-14 |
A lab experiment uses the 3D narrative game Climate Connected: Outbreak plus a PC version and a text with graphs to test learning on 107 participants who draw… | ||
| Gamification of walking in nature: A field experiment with Pokémon GO Routes | CHI PLAY 2024 | 2024-10-14 |
A field experiment creates 13 Routes in Pokémon GO and logs walks from summer 2023 to Dec 20 2023, plus a survey with n=67 survey responses. Results show 13… | ||
| Climate Change at Your Doorstep: An Experiment Using a Digital Game and Distance Framing | CHI PLAY 2024 | 2024-10-14 |
A two-by-two factorial experiment digital game vs text and distant vs near frame with n=126 uses a Tampere real-world cue and finds both media and frames… | ||
| Game Design Concepts: A Tertiary Literature Review | CHI PLAY 2024 | 2024-10-14 |
A tertiary literature review uses GMA protocol on Scopus records to screen ~311 secondary studies and includes 9 that meet criteria; it reports a wide… | ||
| Shroom Cards: Playful Exploration of Human Positionalities for More-than-Human Design | CHI PLAY 2024 | 2024-10-14 |
Shroom Cards presents a physical card kit and two structured activities that push designers to enact alternative human and non-human positions; the tool uses… | ||
| Streaks and Coping: Decoding Player Performance in League of Legends Using Big Data from Top Play... | CHI PLAY 2024 | 2024-10-14 |
Analysis of 597,680 matches from top Korean League of Legends players collected via RIOS Games API shows only tiny but significant effects: winning streaks… | ||
| The Consistency of Gamification User Types: A Study on the Change of Preferences over Time | CHI PLAY 2023 | 2023-10-10 |
A two-phase online survey with a pilot, attention check, and an extra teen dataset collects 118 valid responses and repeats measures after six months. Results… | ||
| How Location-Based Games Incentivize Moving About: A Study in the Context of Nature-Going | CHI PLAY 2023 | 2023-10-10 |
Study finds 11 unique game dynamics that steer players to specific real-world places by analyzing 21 interviews with active players recruited via social media… | ||
| The cycle of toxicity: Exploring relationships between personality and player roles in toxic beha... | CHI PLAY 2023 | 2023-10-10 |
Mixed methods work uses autoethnography and 13 interviews to map how roles shift during single MOBA matches and then tests hypotheses with a survey n = 216 and… | ||
| A Ruse by Any Other Name: Comparing Loot Boxes and Collectible Card Games Using Magic Arena | CHI PLAY 2023 | 2023-10-10 |
A platform walkthrough of Magic Arena shows digital booster packs directly affect deckbuilding and match outcomes and are paired with a premium currency system… | ||
| From Traditional to Game-Based Learning of Climate Change: A Media Comparison Experiment | CHI PLAY 2023 | 2023-10-10 |
A lab experiment with N=105 compares a desktop and an immersive VR version of Climate Connected: Outbreak against a PDF control using a 14-question pre/post… | ||
| Climate Connected: An Immersive VR and PC Game for Climate Change Engagement | CHI PLAY 2023 | 2023-10-10 |
A multi-platform VR and PC game set in Tampere 2050 or an unnamed locale that links everyday objects to systemic climate causes and effects. Players repeatedly… | ||
| Digitally-Induced Altered States of Consciousness and Playful HCI: Future Research Agenda of a... | CHI PLAY 2023 | 2023-10-10 |
Proposes DIAL as the umbrella class for digital technologies that induce altered states and maps existing examples—meditative and psychedelic VR, binaural… | ||
| nothing matches | ||