~/talks

Juho Hamari

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Edutainment in the Context of Science Communication in Virtual RealityCHI PLAY 20242024-10-14
A VR experience called Colors, Dimensions of Reality builds a 3D exploratory world that literally shrinks players to plant-cell scale to inspect vacuoles…
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SoundTrek: A Virtual Reality Audio Perspective-Switching GameCHI PLAY 20242024-10-14
Built a VR prototype where players switch auditory perspective between a first-person listener and a third-person avatar to navigate levels, with obstacles and…
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Changing Climate Change Mental Models Through Game-Based Learning: A Controlled Experiment Involv...CHI PLAY 20242024-10-14
A lab experiment uses the 3D narrative game Climate Connected: Outbreak plus a PC version and a text with graphs to test learning on 107 participants who draw…
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Gamification of walking in nature: A field experiment with Pokémon GO RoutesCHI PLAY 20242024-10-14
A field experiment creates 13 Routes in Pokémon GO and logs walks from summer 2023 to Dec 20 2023, plus a survey with n=67 survey responses. Results show 13…
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Climate Change at Your Doorstep: An Experiment Using a Digital Game and Distance FramingCHI PLAY 20242024-10-14
A two-by-two factorial experiment digital game vs text and distant vs near frame with n=126 uses a Tampere real-world cue and finds both media and frames…
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Game Design Concepts: A Tertiary Literature ReviewCHI PLAY 20242024-10-14
A tertiary literature review uses GMA protocol on Scopus records to screen ~311 secondary studies and includes 9 that meet criteria; it reports a wide…
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Shroom Cards: Playful Exploration of Human Positionalities for More-than-Human DesignCHI PLAY 20242024-10-14
Shroom Cards presents a physical card kit and two structured activities that push designers to enact alternative human and non-human positions; the tool uses…
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Streaks and Coping: Decoding Player Performance in League of Legends Using Big Data from Top Play...CHI PLAY 20242024-10-14
Analysis of 597,680 matches from top Korean League of Legends players collected via RIOS Games API shows only tiny but significant effects: winning streaks…
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The Consistency of Gamification User Types: A Study on the Change of Preferences over TimeCHI PLAY 20232023-10-10
A two-phase online survey with a pilot, attention check, and an extra teen dataset collects 118 valid responses and repeats measures after six months. Results…
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How Location-Based Games Incentivize Moving About: A Study in the Context of Nature-GoingCHI PLAY 20232023-10-10
Study finds 11 unique game dynamics that steer players to specific real-world places by analyzing 21 interviews with active players recruited via social media…
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The cycle of toxicity: Exploring relationships between personality and player roles in toxic beha...CHI PLAY 20232023-10-10
Mixed methods work uses autoethnography and 13 interviews to map how roles shift during single MOBA matches and then tests hypotheses with a survey n = 216 and…
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A Ruse by Any Other Name: Comparing Loot Boxes and Collectible Card Games Using Magic ArenaCHI PLAY 20232023-10-10
A platform walkthrough of Magic Arena shows digital booster packs directly affect deckbuilding and match outcomes and are paired with a premium currency system…
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From Traditional to Game-Based Learning of Climate Change: A Media Comparison ExperimentCHI PLAY 20232023-10-10
A lab experiment with N=105 compares a desktop and an immersive VR version of Climate Connected: Outbreak against a PDF control using a 14-question pre/post…
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Climate Connected: An Immersive VR and PC Game for Climate Change EngagementCHI PLAY 20232023-10-10
A multi-platform VR and PC game set in Tampere 2050 or an unnamed locale that links everyday objects to systemic climate causes and effects. Players repeatedly…
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Digitally-Induced Altered States of Consciousness and Playful HCI: Future Research Agenda of a...CHI PLAY 20232023-10-10
Proposes DIAL as the umbrella class for digital technologies that induce altered states and maps existing examples—meditative and psychedelic VR, binaural…
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