Jeff Preshing
where else to find them
bluesky:preshing.bsky.social
what they talk about
- rust1
where they keep going back
no series more than once — all 1 in the filters
on a stage with
never shared a talk
who talks about the same things
one talk is not yet a subject
| title | conference | date |
|---|---|---|
| How Ubisoft Develops Games for Multicore - Before and After C++11 | CppCon 2014 | 2014-09-07 |
Ubisoft Montreal documents concrete concurrency patterns—pipelining, dedicated threads, task schedulers—and the custom concurrent objects actually implemented… | ||
| nothing matches | ||