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James Golding

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Panel - UE4 Pipelines, Teams and ToolsUnreal Fest Europe 20192019-04-10
Panelists compare practical workflows: teams use Unreal Game Sync and Perforce, run CI via TeamCity or Electric Commander, and speed compiles with IncrediBuild…
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UE4 Animation and Physics Technical ShowcaseGDC 20172017-02-27
Unreal Engine adds in-editor control rig sequences so animators can pose and retarget without round‑tripping to Maya, a pose driver node using an RBF solver to…
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