Guy Somberg
where else to find them
no profile links on file
what they talk about
where they keep going back
no series more than once — all 1 in the filters
on a stage with
never shared a talk
who talks about the same things
one talk is not yet a subject
| title | conference | date |
|---|---|---|
| Game Audio Programming in C++ | CppCon 2017 | 2017-09-24 |
Shows how to get real-time game audio working with concrete numbers and code: a 25‑line FMOD example plays sound, a 250‑line engine adds 3D and jukebox… | ||
| nothing matches | ||