Alexey Sityanov
where else to find them
no profile links on file
what they talk about
where they keep going back
no series more than once — all 1 in the filters
on a stage with
never shared a talk
who talks about the same things
one talk is not yet a subject
| title | conference | date |
|---|---|---|
| The game design of S.T.A.L.K.E.R.: Shadow of Chernobyl | SGJ 2020 | 2020-01-24 |
Development runs from 2002 with a tiny team (about six early members) and a custom engine and weapons code, and the major breakthrough is a life simulation… | ||
| nothing matches | ||