~/talk

Haskell Adventures in IO

Talkat ZuriHac 2022 · on Wednesday, 2022-06-15· [haskell]
slides:none on file

Hands-on walkthrough of building a cloud dice game in Haskell that actually runs: a TCP server using network-simple, clients using connect, message formats encoded with binary and aeson (automatic Generic deriving for requests), and concurrency solved with stm transactional variables and async. Live code shows a dice-roll server + client, join/new-game protocol, atomic tvar operations and retry/check semantics; code and exercises are provided and the demo is functional, with pitfalls about exceptions, resource pools and JSON vs binary tradeoffs called out.

AI-written summary · about

  1. 0:00Start
  2. 1:55Project Presentations
  3. 5:52One-Person Dice Roll
  4. 26:13What Happens if the Code Fails
  5. 30:18Exceptions in Haskell
  6. 31:21Introduction to Exceptions
  7. 58:19Transaction Boundary
  8. 1:06:00Join Game
  9. 1:12:18Async Library
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