~/talk

Cheat Code, Combo, or Power-Up? Why We Choose Someone Else's Code

Talkat Windy City DevFest 2018 · on Friday, 2018-01-12· [developer-experience]
slides:none on file

A model called Game Stats Theory maps tool choice to four game stats — time, complexity, resources, importance — plus player stats of skill, knowledge, and philosophy and tool stats of value, risk, and prerequisites. It defines player types like noob, enthusiast, artisan, expert, and game scenarios such as churn and burn versus mission-critical. Conclusions: pick tools that match players and constraints, teach contextual knowledge not just mastery, pair complementary skills, and always ask which problem the project is trying to solve.

AI-written summary · about

  1. 0:00Introduction
  2. 1:06Tool judgments problems
  3. 4:13Inaccurate tool assumptions
  4. 6:19Game stats for tool selection
  5. 17:54Player stats impact choices
  6. 21:03Gameplay and tool selection
  7. 23:30Tool values and decisions
  8. 24:53Tool choices are multi-dimensional
  9. 26:16Empathetic discussions on tools
  10. 28:04Q&A
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