The Importance of Fun in the Workplace
summary
Argues that fun boosts productivity with cited numbers — 31% productivity when mood is positive and 12% gain after a comedy break — and shows concrete practices: an IBM Garage method that appoints a chief fun officer, gamified builds (siren/shame radiator), Lego trains instrumented with Scala for learning, TDD as instant-feedback game and pair programming to cut painful reviews. Demonstrates what to rip out (pointless meetings, enforced seriousness) and what actually scales fun.
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chapters (12)
- 0:00Intro
- 2:30How to Achieve Fun
- 8:27Fun Definition
- 13:14Exploration
- 16:58Control
- 19:25Command Control
- 22:32IBM IOT Center
- 27:14Lego Trains
- 30:23How do I have fun
- 37:20Testdriven development
- 42:57Play
- 45:05Feedback
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01h 04mThe political implications of having fun (while programming open source)
01h 04mThe political implications of having fun (while programming open source)
