~/talk

The Importance of Fun in the Workplace

Talkat Voxxed Days Milano 2019 · on Saturday, 2019-04-13· [soft-skills, career-development]
slides:none on file

Argues that fun boosts productivity with cited numbers — 31% productivity when mood is positive and 12% gain after a comedy break — and shows concrete practices: an IBM Garage method that appoints a chief fun officer, gamified builds (siren/shame radiator), Lego trains instrumented with Scala for learning, TDD as instant-feedback game and pair programming to cut painful reviews. Demonstrates what to rip out (pointless meetings, enforced seriousness) and what actually scales fun.

AI-written summary · about

  1. 0:00Intro
  2. 2:30How to Achieve Fun
  3. 8:27Fun Definition
  4. 13:14Exploration
  5. 16:58Control
  6. 19:25Command Control
  7. 22:32IBM IOT Center
  8. 27:14Lego Trains
  9. 30:23How do I have fun
  10. 37:20Testdriven development
  11. 42:57Play
  12. 45:05Feedback
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