~/talk

Solving Two-Player Games under Progress Assumptions

Talkat VMCAI 2024 · 2024-01-15..01-16
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Considers augmented games (G, Φ, ψ) with Φ and ψ as LTL over vertices and shows solving them equals solving (G, ψ ⇒ Φ) but complexity depends on assumption class. Live edges and colive edges preserve base game complexity so they are “for free”; their products also remain free. Splitting yields live groups, which make reachability NP-hard and in fact NP-complete, while arbitrary LTL assumptions can blow up to double-exponential complexity. Introduces persistent live groups (sequential use, linear iterations) that again preserve complexity.

AI-written summary · about

  1. 0:00Two-player games under progress
  2. 2:27Why progress assumptions needed
  3. 4:20Reachability and parity games formalized
  4. 6:05Complexity with arbitrary assumptions
  5. 7:09Live edges solved for free
  6. 9:37Product with live edges and groups
  7. 13:29Co-live edges efficiency
  8. 15:54Persistent live groups for controllers
  9. 19:00Summary and future directions
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