Real-time Hypermedia
summary
Claims a tiny library replaces heavy SPA plumbing by shipping state from the server and driving DOM updates, built as DataStar: ~300 lines, 11 tags with plugin hooks, signals and TypeScript semantics. Uses NATS for messaging, SSE (not websockets) and bets on HTTP/2/3 multiplexing. Shows a live 3D city demo and an interactive NATS tutorial where a single GET streams new state at 144 FPS via SSE, game engine is ~400 lines, bundle ~13 MB, and a historical app handled 800,000 radar blips/sec in production.
AI-written summary · about
chapters (6)
- 0:00Introduction and background
- 3:58Understanding REST and hypermedia
- 6:05Introducing Data Star framework
- 13:46Live demo of Nats tutorial
- 25:20Critique of SPAs and hypermedia future
- 31:22Call for TypeScript collaboration
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