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tylr, a tiny tile-based structure editor

Talkat TyDe 2022 · on Sunday, 2022-09-11· [developer-experience]
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A tiny prototype editor implements tile-based editing that disassembles terms into tiles and shards, uses a grouter and backpack to maintain convex shapes and ensure reassembly, and demonstrably supports linear range selection and cut/paste of structured fragments. A lab study (11 participants) finds four out of 11 participants using the backpack pattern and reports significant speedup vs MPS on some modification tasks; the prototype is functional but limited and sometimes slower than plain text.

AI-written summary · about

  1. 0:00Start
  2. 5:35Approach Tile Based Editing
  3. 7:18Roadmap
  4. 8:43Core Ideas of Tile Based Editing
  5. 10:06Disassembled Tile View
  6. 15:07Arbitrary Range Selections
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