tylr, a tiny tile-based structure editor
summary
A tiny prototype editor implements tile-based editing that disassembles terms into tiles and shards, uses a grouter and backpack to maintain convex shapes and ensure reassembly, and demonstrably supports linear range selection and cut/paste of structured fragments. A lab study (11 participants) finds four out of 11 participants using the backpack pattern and reports significant speedup vs MPS on some modification tasks; the prototype is functional but limited and sometimes slower than plain text.
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chapters (6)
- 0:00Start
- 5:35Approach Tile Based Editing
- 7:18Roadmap
- 8:43Core Ideas of Tile Based Editing
- 10:06Disassembled Tile View
- 15:07Arbitrary Range Selections
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