Exploratory Testing - MobTesting, BugBashing, CrowdTesting, Oh, My!
summary
Covers three hands‑on methods: one-device mob testing with rotated driver/navigator/note‑taker roles and ~5‑minute turns producing many fresh perspectives; a 90‑minute bug bash pattern (10/60/20 split) for multiple devices and quick triage; and crowd testing causing a Heroku dyno failure when the public test site is hit hard — the testing playground is built and finds real bugs but collapses under load, and dozens of defects and prize winners emerge.
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chapters (35)
- 0:00Intro
- 0:50Interactive Exploratory Testing
- 1:32Overview
- 3:11Seville
- 3:35Bunnings
- 4:46MobTesting
- 13:23CrowdTesting
- 16:03Green Website
- 16:43Good Bugs
- 17:23Search
- 18:13Mob Testing
- 19:18Bugs
- 22:13Wrapping Up
- 23:13What is BugBashing
- 23:53Power of BugBashing
- 25:08Entry Criteria
- 25:48Preparation Meeting
- 26:28Stager
- 26:48Bug Bash
- 27:43Practice Session
- 28:33Crowd Testing
- 29:03Crowd Testing Diversity
- 29:38Crowd Testing Scalability
- 30:38Crowd Testing Communication
- 31:08Crowd Testing Quality
- 31:33Confidentiality
- 31:53Tracking and Managing
- 32:23Motivation
- 33:13CrowdTesting Challenge
- 38:13Prizes
- 38:53Buddings Website
- 40:13Prize
- 41:13Bad HTML
- 41:33Juggling
- 42:23Winner Announcement
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45mBuilding Tools to Free up Exploratory Testers
59mLessons learned from mobile crowdtesting
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25mOn The Shoulders Of Testing Giants
59mLessons learned from mobile crowdtesting
45mPanel Discussion | Test Automation Trends
44mHeuristics and hunches in exploratory testing
08mVariations During Testing
