Performance Management Q&A
summary
PolarDB reports one-sided RDMA writes of about 4–6 microseconds at 4KB and an experiment showing roughly 44% lower cost per query by cutting required cores from ~13,000 to ~7,800 for a four‑phase retail workload. Memory disaggregation uses a database‑specific LRU for buffer pools rather than OS‑wide policies. Adding a PSP layer adds a few tens of milliseconds but stays local in network topology. BPF GPU profiling runs kernel‑level, low‑overhead sampling but lacks operator/tensor context.
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chapters (11)
- 0:00Performance Management Q&A
- 0:34RDMA costs and performance in Polar DB
- 3:09PHP layer latency impact
- 5:16Noisy neighbors in Blade Runner
- 7:05BPF GPU memory profiling benefits
- 8:30Libra Sigma open source plans
- 9:33Finding referenced blog posts
- 9:53Pricing Polar DB pay-as-you-go
- 11:19Memory disaggregation in Polar DB
- 13:05Common performance issues and patterns
- 14:52Closing
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