Elevated Swift
summary
Explains how elevator control really works by coding a Swift simulation: implements a direction enum, models hall and car calls, and uses the rule “keep going in the current direction until no calls remain.” Shows a moving model at 0.1 floor per tick, adds capacity = 5, reproduces up‑peak and down‑peak traffic, and then splits into multiple elevators to demonstrate improved throughput. Covers relay→microprocessor history, test towers, and a playable algorithmic game — good if hands‑on Swift and concrete numbers matter.
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chapters (8)
- 0:00Intro
- 2:46The History of Elevators
- 10:02Coding an Algorithm
- 19:40Uppeak Simulation
- 21:20Max Capacity
- 22:30Downpeak Simulation
- 23:03Multiple Elevators
- 25:38Elevator GAME








