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Two years of UI Testing

Talkat Swift Heroes 2018 · on Friday, 2018-11-09· [testing, ios]
name:Camin
links:none on file
name:Bigagnoli
links:none on file
slides:none on file

Subito reports concrete results: UI tests replace manual checks, enabling releases to move from monthly to biweekly and one person handling deployment. The codebase runs 300+ UI tests that originally took ~4 hours per device and after their dispatcher and parallelization cut to ~15 minutes. They open-source SBT itis tunnel to inject network, defaults and file state into tests, and SBT whitus browser to visualize and merge results; one-line UI tests cover roughly six lines of app code and monkey tests reproduce a rare SDK crash.

AI-written summary · about

  1. 0:00Introduction and background
  2. 1:16Why we adopted UI testing
  3. 3:07Six reasons to use UI testing
  4. 7:40Main limitations of UI testing
  5. 9:54Overcoming UI testing limitations
  6. 12:00Analyzing failing tests efficiently
  7. 13:26SBTUITestBrowser tool
  8. 15:16Speeding up slow UI tests
  9. 16:41Parallel test execution
  10. 20:11Comparison with Xcode 10
  11. 21:12Conclusion and call to action
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